Landscape workout

test_blend

htp (peace)

Just getting my daily Blender workout in. Blender is an amazing program. It pretty much does everything. So today I decided to play around with the native Landscape generator. Added a desert texture that I created in an old program and it tested great. The aircraft is no where near complete ... just wanted to add it to the test run for effect is all...

Quick uv workout ll

test


htp (peace)

Having finished the second to the last edit on my upcoming novel (before I send it to the proffesionals), I've had time to play around in Blender. Nothing fancy, just getting comfortable marking seams and getting the UV's where and how I want them. These simple exercises will prove very important as I continue to build NETER™ assets.

For me, a piece of software stays in my pipeline for two related reasons.

1. If it's naturally intuitive. Meaning, "out-of-the-box", things happen the way I expect them to when I click this or that button, etc. If I can open a 3D app for the first time, and apply textures and render things and move things around having never played around in said app before, then it's all good.

2. If I can get to the above place mentally, before becoming frustrated with the program and have to read tons of crap just to do the simple things. Five years ago, Blender was one of those progs where I just couldn't get into it. The UI was nearly impossible to navigate. It's come along ways since then. Still a lot of redundancy in the UI, but manageable.



uv

The monkey head is one of the stock objects supplied with Blender. I thing it's or her name is Susan ... I think. Anyway, one of the reasons it took me as long as it did to totally drop Cheetah 3D, was the ease in which I was able to build my UV maps...

monkey

... in Cheetah 3D, instead of marking seams; which takes forever, I would generate my UV maps simply by selecting whole polygon faces. Made things real fast. In fact, I was going to keep Cheetah 3D around just as a UV application; it's just that intuitive.

Well, no need for that. I can generate maps by selecting polygon faces in Blender too. I suspect you always could, I just didn't know how.

Quick uv workout...

booster2

Just completed still another full edit of my novel, Sun Juice Mechanics read more. I put the thing on the shelf and will re-visit it one more time before I send it off to the professionals.

Anyway ... just wanted to get at least an hour of Blender work in, and so I was in the middle of doing a re-design of the turbine-lifts on Kek's fan plane
read more, and ended up modeling a kind of Neter Booster Rocket Engine, or N.B.R.E. lol.

booster3


It seems I wasn't really focused on re-designing the turbo-fans for Kek's plane. I mean I'm nowhere near what I had in mind. I guess that's part of the fun of creating. On some days you just never know what you'll come up with.

With the right tweaking and fine tuning, I envision a facility in the desert with several of these things lined up ... with steam coming from the bottom or rolling off the top. Wires going to and from the
N.B.R.E.s. Armed Retu-Guardsmen standing at the ready ... all around the facility. Yup, Imma do that pic and throw it up on the NETERS site.

I will also continue to reuse that flag. Still rocking the RGB in the Neters™ universe. Just like in the beginning ... back when it was still the Infra Project. Think I'm gonna close that loop though ... doesn't quite work on the uniforms. Makes the neck look weird. We'll see.

Anyway, I've got to get more Blender modeling tuts under my belt. My instincts are to go to Hexagon (old modeling application), on everything, then bring the object into Blender to finish it up. If I can get as comforatble modeling in Blender as I am in Hexagon, then that cuts another program from my work flow.

In the last year ... year and a half, I've eliminated several programs. Animation Master is gone. Modeling with Spines is still an enjoyable process, but AM on the Mac in too unstable. Cheetah 3D is history. Still love that program, it's the most intuitive application I've ever used. It does what you expect it to do when this or that button or lever is pushed or dragged. But like Animation Master, it only has one developer. Plus I can't get the kinds of renders I need. So now I'm down to Hexagon (modeling), and Blender (Modeling, Rigging, Texturing, Animation), and you already know what's gonna happen once I start modeling in Blender...