Cloud Tiger render practice...



With my second novel nearing completion; editing and what not, I'm getting that 3D urge. That usually translates into NETERS stuff. I fired up four 3D applications I have on the hard drive, then started rendering out old files.

I'm really looking to really 'master' one application. Blender is still top dog ... so far, BUT ... Cinema 4D is the business. And I must say, I was able to throw out some renders that looked pretty good. Blender still allows for black outlines. As you can see, Cinema 4D (see above), does too, just not to the extent that Blender does.



Then there's Lightwave. Man ... I haven't used LW in so long, I can barely navigate in the app! Lol. The lighting situation is a beast. The lighting for me is counter intuitive. Seems when I point a 'distant' light from over head at the object, the light appears on the bottom, and the shadow on top. Maybe I'm doing something wrong. Will not be using LW; at least not anytime soon. Oh but I did get a recent newsletter from Newtek. The next version of LW will feature a brand new Cel Shading plugin. So only time will tell.



And of course Blender. Just kicking major butt on all fronts. I'm thinking the one think I don't really care for as it relates to Blender, is the way the camera works. Very similar to LW in that regard. With Cheetah 3D and Cinema 4D, the camera movement is tied to moving through the 3D environment in real-time, thus what you see on screen is what gets rendered. I like that. With LW and Blender, you have to 'point' the camera at what you want to have rendered. But the renders came out nice all the same.

Was happy with the way the render turned out without the outlines too. Blender is simply the truth...